Commit de2cd643 authored by Olivier's avatar Olivier
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Updated text with comments from rebuttal of CHI

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\citation{Buhrmester01012011,Paolacci}
\citation{Crowdcrafting}
\citation{Lorenz:2011aa}
\citation{DBLP:conf/chi/YuN11}
\citation{DBLP:conf/chi/Little10}
\citation{DBLP:conf/cscw/KitturK08,DBLP:conf/cscw/DowKKH12,DBLP:conf/chi/ZhangLMGPH12}
\citation{Kearns:2006aa}
\citation{DBLP:journals/cacm/Kearns12}
\citation{DBLP:conf/chi/AhnD04,DBLP:conf/aaai/HoCH07}
\citation{DBLP:conf/chi/AhnD04,Kisskissban,Peekaboom}
\citation{Visimu,Tagatune}
\citation{Waisda}
\citation{Packplay}
\citation{Picbreeder,Phrasedetectives,Chang10}
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\@writefile{toc}{\contentsline {section}{\numberline {1}Introduction}{1}{section.1}}
\@writefile{toc}{\contentsline {subsection}{\numberline {1.1}Hypotheses}{2}{subsection.1.1}}
\@writefile{toc}{\contentsline {section}{\numberline {2}Problem}{2}{section.2}}
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\@writefile{lof}{\contentsline {figure}{\numberline {1}{\ignorespaces Gameplay loop diagram. The green boxes represent the actions that the players can make when there are no challenges and no market. The orange (resp. blue) boxes represent the actions that are allowed when the market (resp. challenge system) is present and how they interact with the gameplay.\relax }}{3}{figure.caption.1}}
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\@writefile{lof}{\contentsline {figure}{\numberline {3}{\ignorespaces Average sequence length for every game session, not considering the super circles and considering the super circles (e.g. a super circle of level 2 in a sequence represents 10 circles in the solution). 'A', 'A-2' and 'A-3' represent the tests with all the features on; 'NS', 'NS-2' and 'NS-3' represent the tests without the skills; 'NM', 'NM-2' and 'NM-3' represent the tests without the market; 'NC', 'NC-2' and 'NC-3' represent the tests without the challenges. \relax }}{7}{figure.caption.4}}
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\@writefile{lof}{\contentsline {figure}{\numberline {4}{\ignorespaces Boxplot of the number of buyouts made by players with (37 players) and without (66 players) the {\em  Buyout King} skill. \relax }}{8}{figure.caption.6}}
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\bibdata{references}
\bibcite{Buhrmester01012011}{1}
\bibcite{Paolacci}{2}
\bibcite{Crowdcrafting}{3}
\bibcite{Lorenz:2011aa}{4}
\bibcite{DBLP:conf/chi/YuN11}{5}
\bibcite{DBLP:conf/chi/Little10}{6}
\bibcite{DBLP:conf/cscw/KitturK08}{7}
\bibcite{DBLP:conf/cscw/DowKKH12}{8}
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\@writefile{toc}{\contentsline {section}{\hspace  *{-\tocsep }References}{15}{section.6}}
\bibcite{DBLP:conf/chi/ZhangLMGPH12}{9}
\bibcite{Kearns:2006aa}{10}
\bibcite{DBLP:journals/cacm/Kearns12}{11}
\bibcite{DBLP:conf/chi/AhnD04}{12}
\bibcite{DBLP:conf/aaai/HoCH07}{13}
\bibcite{Kisskissban}{14}
\bibcite{Peekaboom}{15}
\bibcite{Visimu}{16}
\bibcite{Tagatune}{17}
\bibcite{Waisda}{18}
\bibcite{Packplay}{19}
\bibcite{Picbreeder}{20}
\bibcite{Phrasedetectives}{21}
\bibcite{Chang10}{22}
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\ttl@finishall
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This is BibTeX, Version 0.99dThe top-level auxiliary file: MarketPaper.aux
The style file: naturemag.bst
Database file #1: references.bib
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\BOOKMARK [1][-]{section.1}{Introduction}{}% 1
\BOOKMARK [2][-]{subsection.1.1}{Hypotheses}{section.1}% 2
\BOOKMARK [1][-]{section.2}{Problem}{}% 3
\BOOKMARK [1][-]{section.3}{Presentation of the game}{}% 4
\BOOKMARK [2][-]{subsection.3.1}{Goal of the game}{section.3}% 5
\BOOKMARK [2][-]{subsection.3.2}{Scoring function}{section.3}% 6
\BOOKMARK [2][-]{subsection.3.3}{Game interface}{section.3}% 7
\BOOKMARK [3][-]{subsubsection.3.3.1}{A: Player information panel}{subsection.3.3}% 8
\BOOKMARK [3][-]{subsubsection.3.3.2}{B: Game panel}{subsection.3.3}% 9
\BOOKMARK [3][-]{subsubsection.3.3.3}{C: Market panel}{subsection.3.3}% 10
\BOOKMARK [2][-]{subsection.3.4}{Market}{section.3}% 11
\BOOKMARK [2][-]{subsection.3.5}{Skills}{section.3}% 12
\BOOKMARK [2][-]{subsection.3.6}{Challenge system}{section.3}% 13
\BOOKMARK [1][-]{section.4}{Experiments}{}% 14
\BOOKMARK [2][-]{subsection.4.1}{Independent and dependent variables}{section.4}% 15
\BOOKMARK [2][-]{subsection.4.2}{Game sessions}{section.4}% 16
\BOOKMARK [2][-]{subsection.4.3}{Generating the graph}{section.4}% 17
\BOOKMARK [1][-]{section.5}{Results and Discussion}{}% 18
\BOOKMARK [2][-]{subsection.5.1}{Testing hypothesis 1: the efficiency of the market}{section.5}% 19
\BOOKMARK [2][-]{subsection.5.2}{Testing hypothesis 2: the benefits of a skill system}{section.5}% 20
\BOOKMARK [3][-]{subsubsection.5.2.1}{Buyout King}{subsection.5.2}% 21
\BOOKMARK [3][-]{subsubsection.5.2.2}{Master Trader}{subsection.5.2}% 22
\BOOKMARK [3][-]{subsubsection.5.2.3}{Color Expert}{subsection.5.2}% 23
\BOOKMARK [3][-]{subsubsection.5.2.4}{Sequence Collector}{subsection.5.2}% 24
\BOOKMARK [2][-]{subsection.5.3}{Testing hypothesis 3: the usefulness of the challenge system}{section.5}% 25
\BOOKMARK [3][-]{subsubsection.5.3.1}{Minimum number of colors challenge}{subsection.5.3}% 26
\BOOKMARK [3][-]{subsubsection.5.3.2}{Minimum sequence length challenge}{subsection.5.3}% 27
\BOOKMARK [3][-]{subsubsection.5.3.3}{Sell/buy challenge}{subsection.5.3}% 28
\BOOKMARK [3][-]{subsubsection.5.3.4}{Buyout challenge}{subsection.5.3}% 29
\BOOKMARK [3][-]{subsubsection.5.3.5}{Specific colors in common challenge}{subsection.5.3}% 30
\BOOKMARK [2][-]{subsection.5.4}{Testing hypothesis 4: percentage of the problem solved as a measure of the importance of different game features}{section.5}% 31
\BOOKMARK [2][-]{subsection.5.5}{Understanding what makes a good player}{section.5}% 32
\BOOKMARK [1][-]{section.6}{Conclusion}{}% 33
\BOOKMARK [1][-]{section.6}{References}{}% 34
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